Showing posts with label redstone. Show all posts
Showing posts with label redstone. Show all posts

Saturday, 12 October 2013

Minecraft, A Guide To Redstone Part 5

Minecraft, A Guide To Redstone Part 5 (Analog Redstone)

This tutorial will teach you how to use analog redstone. Analog redstone is emitted from 4 objects within Minecraft these are (Daylight sensor, Weighted Pressure-plate (Light), Weighted pressure-plate (Heavy) and Redstone comparators with Tile entities (Tile entities: Chests, Droppers, Dispensers, Trapped Chests and Hoppers) as they're inputs.


Daylight sensors emit a redstone signal depending on the time of day so theoretically they're minecrafts version of a solar panel. At midday they emit a full strength redstone signal.

Daylight sensor at nighttime. There is no signal as there is no daylight.

Weighted pressure plates (Both light and heavy) emit a redstone signal when there is items on it. The light weighted pressure plates take less items to make a full strength redstone signal.

(32 Items on the pressure plate)

(A whole stack of items on the pressure plate.) 64 items gives off a full strength redstone signal.

Whereas the heavy weighted pressure plates do a weak signal with a whole stack of items.

6 Stacks of Items on a heavy weighted pressure plate.

A daylight sensor in a chest hooked up to a comparitor.

1 Items only emits a 1 strength signal

The chest must be completely full for a max strength signal to be emitted.

Uses For Analog Redstone!

A chicken farm which alerts you when its full.

The eggs go through a hopper into the dropper where a comparitor senses the eggs. If an egg is sensed it will activate a redstone clock which activates the dropper until is empty and the clock is switched off.

The dropper drops the eggs into a hopper.

Then a comparitor senses the eggs in the second hopper and activates some more redstone.

This is a board which shows approximately how full the hopper is.

When its full it activated a redstone clock which has note blocks on... thus making an alarm.

I hope you can make something cool with analog red stone. If you enjoyed the tutorial please leave a +1 or if you want to leave a comment. To stay up to date you can follow the next craft blog itself or you can like the NextCraft Facebook page at www.facebook.com/TheNextCraft

Signing off for now.
-Stephenkiwin


Wednesday, 2 October 2013

Minecraft, A Guide To Redstone Part 4

Minecraft, A Guide To Redstone Part 4 (Inescapable Traps)

This will teach you how to make a simple inescapable (Unless broken) trap.

Firstly create a 6x6 square. a 5x5 square will work too. The edges must be pistons facing upwards and the center and corners can be anything.

You then need to build 3 high poles at each of the corners. The poles can any material (Obsidian would be best as it takes a long time to break.)




Now fill in the gaps between the poles and place a ring of pressure plates.

As you try to walk out the pistons block you!
This trap is only really effective if your waiting for the person outside of the trap that way you can shoot them. If you enjoyed the tutorial please leave a +1 or if you want to leave a comment. To stay up to date you can follow the next craft blog itself or you can like the NextCraft Facebook page at www.facebook.com/TheNextCraft

Signing off for now.
-Stephenkiwin

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Sunday, 29 September 2013

Minecraft, A Guide To Redstone Part 3

Minecraft, A Guide To Redstone Part 3

This redstone tutorial will teach you how to make a door open when a specific music disc is played in a jukebox.

Firstly you need a jukebox and a disc of your choice you can use any disc.

Now place a comparitor so the jukebox is the comparitors input is the jukebox.

Different discs give off different signal strengths
13= Signal strength of 1 blocks
cat= Signal strength of 2 blocks
blocks= Signal strength of 3 blocks
chirp= Signal strength of 4 blocks
far= Signal strength of 5 blocks
mall= Signal strength of 6 blocks
mellohi= Signal strength of 7 blocks
stal= Signal strength of 8 blocks
strad= Signal strength of 9 blocks
ward= Signal strength of 10 blocks
11= Signal strength of 11 blocks
wait= Signal strength of 12 blocks

(A jukebox giving off a signal)

If you want to use the disc wait as your disc then keep reading. If not skip down till you get to "Using The Other Disks"

Using The Disk "Wait"


This is an optional extra it makes it light up when any disk is placed in the jukebox.

I have build a housing for the jukebox so it looks better.

Now build this door you must use stick pistons.

Now place an inverter here.

Now wire it up, make sure to place a repeater at the start of the inverter and make sure the wire is the exact size.

This is the final room.

Now if you place "Cat" into the jukebox only the lights work.

But when you place "Wait" in the door opens to.

Using The Other Disks

 This is the part of the tutorial which shows you how to use any other disk except for "Wait"

I am going to use "Mall" (Note: The wire after the comparitor should be the length of the signal the chosen disk gives out plus 1) The repeater are there for 2 reasons.
1.To stop the wires from joining
2.To keep the signal strong.

Now you need to place an "And Gate"

Now you need to build an inverter from the "And Switch" to another "And Switch". Then you need to trail a wire from the side into the second "And Switch".

(Just A Close Up...)

Now place your door and an inverter. Then bring your wire to the inverter.

Now if you place a disc which isn't "mall" into the jukebox it will not work.

This is because if its signal is 7 or higher it powers the first "and switch".

It then gets inverted meaning the second "and switch" cant work.

Its OK if you don't fully understand how this works just watch in working and over time you will understand. I hope you can use this to keep your diamonds or your loot safe or just to make an awesome base .If you enjoyed the tutorial please leave a +1 or if you want to leave a comment. To stay up to date you can follow NextCraft on twitter on @the_nextcraft, follow the next craft blog itself or you can like the NextCraft Facebook page at www.facebook.com/TheNextCraft

Signing off for now.
-Stephenkiwin



Minecraft, Minecarts And Rails

Minecraft, Minecarts And Rails

This tutorial teaches you all about the different types mine-carts and rails.

                                  
This is the standard mine-cart you can sit in it by right clicking it. To get out you press left shift (Note: this is the same for all vehicles Horses, Pigs and Boats)
This is the standard rail to move on it whilst in a mine-cart you must hold the Forwards key (Normally W).




(Me in a minecart)

The booster track is great it moves the mine-cart automatically and it also moves it faster than if your holding forward. However you need gold and redstone to make this and you also need to give them a redstone signal.

(Mine-cart with TNT) This is a cart which will explode when it falls 20 blocks or if it goes over a powered activator rail it will prime and explode about 2 seconds later.

(Powered activator rail.)

Primed mine-cart with TNT about to explode.

(The aftermath of the mine-cart with TNT)

You may think that TNT carts are bad as they may blow up their tracks but the tracks are actually explosion proof. 
Tracks were made explosion proof in version 1.5.1 and its snapshots for two reasons.
1. Creepers would often explode tracks and they are hard to replace.                                    
2. In 1.5.1 the mine-cart with TNT was added and otherwise it would destroy its own tracks.

(Detector rail) 
When there is a mine-cart on top of a detector rail it will give off a redstone signal. The redstone signal can activate changes in the tracks.

(Detector rail)

(Chest mine-cart)

The chest mine-cart can store as much as a regular chest and then transport it away.

Mine-cart with furnace. This mine-cart travels all by itself even with out powered rails.

Just right click the cart with a piece of coal or charcoal and it will travel.

Here is a chest full of cobble.

(Hopper mine-cart)
The hopper mine-cart will take things out of tile entity's above (Chests, Droppers, Hoppers, Dispensers ect)

Hopper cart holding cobble.

Minecraft roller coaster i adapted to put an extra mine-cart on the track every 0.7 seconds.

430 mine-carts... Bare in mind mine-carts are entities just like zombies and they will cause lag in excessive amounts.

I hope you found this tutorial helpful and i also hope you can do something awesome in minecraft with these things. If you enjoyed the tutorial please leave a +1 or if you want to leave a comment. To stay up to date you can follow NextCraft on twitter on @the_nextcraft, follow the next craft blog itself or you can like the NextCraft Facebook page at www.facebook.com/TheNextCraft

Signing off for now.
-Stephenkiwin